falcall |
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| ciao a tutti ,ho installato regolarmente i 2 cd,inserito i codici seriali,ma quando lo faccio partire mi dice :"unable to find game data.this is likely an installation problem or operating system problem".nel file EA system imformation ,requirements č tutto a posto a parte il mio sistema operativo windows NT che nn vą bene.....attendo risposta stņ impazzendo voglio giocare a questo splendido gioco....ho inserito il crack e le path europeee nn sņ piu che fare!!!!
Flags ----- hardwareDriver = false DXT = true fullscreen = true MMX = true FPU = true backingStore = true forcedFSAA = false
Strings ------- userName = LELE appName = SimCity 4 version = 1.1.610.0 osVersion = Windows NT 6.0 computerName = PC-LELE CPU = GenuineIntel sglDriverName = Software sglDriverVersion = 1.0 driverName = igdumdx32.dll driverVersion = 7.15.10.1511, GUID: D7B78E66-6902-11CF-FD73-45B0A8C2CD35 cardName = Mobile Intel(R) 4 Series Express Chipset Family cardVersion = Vendor: 8086, Device: 2a42, Board: 9045104d, Chipset: 0007 cardIdentity = Mobile Intel(R) 4 Series Express Chipset Family soundDriverName = soundCardName = Driver audio principale buildType = Release
Numbers ------- cpuSpeed = 1994 memory = 1916 freeMemory = 912 screenWidth = 1024 screenHeight = 768 screenBPP = 16 videoMemory = 128 textureMemory = 128 textureStages = 1 bogoFPS = 0 bogoMPPS = 0
Rules ----- applying standard software
Options ------- Visual Effects current: 0 recommended: 0 Cars/Sims current: 0 recommended: 0 Shadows current: 0 recommended: 0 Atmospheric effects current: 0 recommended: 0 Water effects current: 0 recommended: 0 Software/Hardware current: 0 recommended: 0 Cursor current: 0 recommended: 0 VariableSpeedAutomata current: 0 recommended: 0 Translucent UI current: 0 recommended: 0 Graphic Detail current: 0 recommended: 0 Building Load Speed current: 0 recommended: 0 Texture Quality current: 0 recommended: 0
Properties ------- forcesoftwaredriver = false renderdynamicview = true renderstaticview = true renderwatereffects = true rendercloudsandfog = false forcepointsampling = false forcebilinear = false forcenoalphablend = false forcenoalphatest = false rendershadows = false renderdecals = false usesecondstage = false forcedebugtexture = false renderparticleeffects = true renderflorashadows = true renderterrain = true showupdateregions = false usecursoreffects = true drawlottextures = true drawlotfoundations = true drawlotwalls = true forcetexturerepeat = false usescreenshake = true renderui = true useupdaterectclipping = true usevertexbuffers = true showboundingboxes = false useoverlayculling = true rendersnapshot = false noaddsigned = false nopartialbackingstorecopies = false usescreenflash = true renderautomata = true preferopaque = false displayalertborders = true drawlotopaquetextures = true useviewcleanup = false doautozoomandrotationchanges = true
viewoffsety = 0 viewoffsetx = 0 texturebits = 32 lodoffset = 0 shadowdebug = 0 maxparticlestarget = 10000 particlelodoffset = 0 effectprioritylevel = 5 backingstoremaxzoomall = 5 backingstoremaxzoombuildingsprops = 5 backingstoremaxzoomterrain = 5 backingstoremaxzoomflora = 5 shadowquality = 2 minvehiclezoom = 3 minpedzoom = 4 cursortype = 1 depthoffset = 2 debugtexture = 0 dirtyrectmergeframes = 4 sounddetail = 2 buildingvariety = 2 buildingloaderspeed = 1 modellodoffset = 0 stringtexturecachesize = 1024
particleeffectslod = 5 splattexturescale = 50 texbindmaxfree = 2 particledensity = 1 particledamping = 0 particlescale = 1 lightingupdatedelta = 0,0001 shadowmodelthreshold = 12 demolishmodelthreshold = 12 rendermodelthreshold = 6 rendermodelthresholdscroll = 40 particlesizethreshold = 300 maxvehiclepct = 1 maxpedpct = 1 opaqueuialphavalue = 0,55
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